2.2 Experience
Post-Game Additional Rules
In addition to the rules listed in the Post-Game Sequence, the following rules apply:
Henchmen Advances
- Henchmen advance as groups, and each henchman in the group gains the same advance.
- Henchmen never add more than +1 to any of their starting characteristics.
- If they become heroes through "Talent!", they are no longer subject to this restriction.
Talent!
- One warrior in the group becomes a hero.
- If you already have six heroes, fire an existing hero or roll again.
- The new hero retains his type, equipment list, and any stat advances already earned.
(For example, a Mercenary State Troop would still count toward the 0–5 limit, even though he is no longer a henchman.) - He now has two skill lists available to him; these must be chosen from those available to your warband.
Talent! Procedure:
- The new hero may immediately make one roll on the Heroes’ Advancement Table.
- Any remaining henchmen in the group roll on the Henchmen Advancement Table again, ignoring any further Talent! results in this post-game sequence.
Advancement Triggers
- Henchmen that reach 2, 4, 6, and 7 experience roll for advances.
- Heroes that reach the following experience levels roll for advances:
2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90
Skills
- Each skill can only be chosen once.
- Skills can take a warrior above his maximum characteristics.
- Speed Skills cannot be used while mounted.
- Rogue Skills cannot be used while mounted or wearing Heavy Armour.
Maximum Characteristics
Re-roll any advances that would take a warrior above the following values:
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Beastman | 8 | 7 | 7 | 4 | 5 | 3 | 7 | 3 | 8 |
| Dwarf | 6 | 8 | - | 4 | 5 | 3 | 5 | 3 | 10 |
| Elf | 8 | 8 | 7 | 4 | 3 | 3 | 8 | 3 | 10 |
| Ghoul | 7 | 7 | - | 4 | 5 | 3 | 6 | 4 | 7 |
| Goblin | 7 | 7 | 7 | 3 | 3 | 3 | 6 | 3 | 7 |
| Halfling | 7 | 7 | 7 | 3 | 3 | 3 | 7 | 3 | 8 |
| Human | 10 | 7 | 7 | 4 | 4 | 3 | 6 | 3 | 9 |
| Ogre | 8 | 7 | - | 5 | 5 | 4 | 5 | 3 | 9 |
| Possessed | 8 | 7 | - | 8 | 5 | 4 | 7 | 4 | 10 |
| Skaven | 8 | 7 | 7 | 4 | 4 | 3 | 7 | 3 | 7 |
| Skeleton | 7 | 7 | 7 | 4 | 4 | 3 | 5 | 3 | 10 |
| Vampire | 8 | 8 | - | 4 | 5 | 3 | 7 | 4 | 10 |
Grey Zones
- A hero that accidentally kills a member of his own warband (e.g., via splash damage) does not receive experience for that kill.
- A hero that accidentally kills a member of an allied warband does receive experience for that kill.
- A hero that knocks an enemy off a building and takes them out of action does receive experience.
- A mount that takes an enemy out of action does not yield experience for its rider.
Starting Experience
Warriors do not gain advances from their starting experience.