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2.2 Experience

Post-Game Additional Rules

In addition to the rules listed in the Post-Game Sequence, the following rules apply:

Henchmen Advances

  • Henchmen advance as groups, and each henchman in the group gains the same advance.
  • Henchmen never add more than +1 to any of their starting characteristics.
  • If they become heroes through "Talent!", they are no longer subject to this restriction.

Talent!

  • One warrior in the group becomes a hero.
  • If you already have six heroes, fire an existing hero or roll again.
  • The new hero retains his type, equipment list, and any stat advances already earned.
    (For example, a Mercenary State Troop would still count toward the 0–5 limit, even though he is no longer a henchman.)
  • He now has two skill lists available to him; these must be chosen from those available to your warband.

Talent! Procedure:

  • The new hero may immediately make one roll on the Heroes’ Advancement Table.
  • Any remaining henchmen in the group roll on the Henchmen Advancement Table again, ignoring any further Talent! results in this post-game sequence.

Advancement Triggers

  • Henchmen that reach 2, 4, 6, and 7 experience roll for advances.
  • Heroes that reach the following experience levels roll for advances:
    2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90

Skills

  • Each skill can only be chosen once.
  • Skills can take a warrior above his maximum characteristics.
  • Speed Skills cannot be used while mounted.
  • Rogue Skills cannot be used while mounted or wearing Heavy Armour.

Maximum Characteristics

Re-roll any advances that would take a warrior above the following values:

ProfileMWSBSSTWIALd
Beastman877453738
Dwarf68-4535310
Elf8874338310
Ghoul77-453647
Goblin777333637
Halfling777333738
Human1077443639
Ogre87-554539
Possessed87-8547410
Skaven877443737
Skeleton7774435310
Vampire88-4537410

Grey Zones

  • A hero that accidentally kills a member of his own warband (e.g., via splash damage) does not receive experience for that kill.
  • A hero that accidentally kills a member of an allied warband does receive experience for that kill.
  • A hero that knocks an enemy off a building and takes them out of action does receive experience.
  • A mount that takes an enemy out of action does not yield experience for its rider.

Starting Experience

Warriors do not gain advances from their starting experience.